Compatibility
Minecraft: Java Edition
1.21.x
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Details
Changelog
New Features
Wider Minecraft Version Support (1.20.1 - 1.21.11, purpur support)
- New compatibility layer supports Minecraft 1.20.1 through 1.21.11+
- purpur support
- Pre-1.21.2: Uses S+Space for airship descent (sprint unavailable in packet)
Better ship collider handling
- standing on ship decks works more reliably, no longer bugs out as much
/blockships dismount Command
- New command allows players to force-dismount from ships when normal methods fail
- Permission:
blockships.dismount(default: true)
Health Regeneration Enabled by Default
- All ship types now regenerate 1.0 HP/second by default (was 0.0)
- Applies to: galley, airship, skiff, and custom ships
Performance & Stability Improvements
- Reduced GC pressure via object pooling (33+ reusable work objects)
- Async I/O for ship recovery prevents main thread blocking during chunk loads
- Thread-safe steering packet handling with cached reflection methods
- Early termination in terrain collision detection
Bug Fixes
Sneak-to-Dismount for Shulker Seats
- Fixed sneak (shift) dismount for Shulker seats across all Minecraft versions
- Version-specific packet handling for 1.21.2+ and 1.21.3+ formats
- Applies to all ship passengers, not just the driver
Ship Entity Persistence on Player Disconnect
- New
PlayerQuitEventandPlayerKickEventhandlers - Ejects player from ship seat before disconnect completes
- Prevents vanilla Minecraft from removing ridden entities
- Properly frees seat for other players
Dismount Re-mount Prevention
- Fixed: Players being forced back into seats after intentional dismount
updateCollisionPositions()now checksoccupiedSeatIndicesbefore re-mountingfreeSeat()removes seat from occupied set, preventing re-mount
Input State Cleanup on Driver Exit
freeSeat()now clears ALL input flags when driver exits- Prevents ships from continuing movement with stale input state
- Airships get
currentYVelocity = 0; water ships snap to neutral buoyancy
Passenger Relationship Verification
- Added every-tick check that shulker is still passenger of carrier
- Fixes broken relationships on chunk reload
- Re-adds passenger if relationship breaks (even on stationary ships)
Collision Shulker Spawn Error Handling
- Wrapped collider spawn in try-catch blocks
- Cleans up dangling carriers/shulkers on failure
- Prevents resource leaks and NPEs during configuration
Attribute Compatibility Fixes
- MAX_HEALTH and SCALE access wrapped with null checks
- Health regeneration wrapped in try-catch to prevent tick crashes
- Graceful degradation if scale attribute unavailable (pre-1.20.5)
Pre-1.21.9 Display Rotation Fix
- Added
spawnYawtracking for display rotation compatibility - Prevents double-rotation bug on older versions
- Display rotation uses delta from spawn instead of absolute yaw
Removed Non-functional Deck Physics
- Deleted
applyDeckPhysics()andpushPlayerOutOfShulker()methods - These caused buggy movements on ships, and were non-functional, removed them
Files
Metadata
Release channel
AlphaVersion number
0.0.11Loaders
Game versions
1.21–1.21.11Downloads
6Publication date
January 28, 2026 at 11:11 PMPublisher
def9a2a4
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